Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
Hi, I am practicing modelling/baking and I've been having this question that I cannot really find an answer. Is there any way that I can bake a single low poly from a high poly with multiple parts? I've done baking 'bake by name' in substance painter. But as I'm constructing quite a large space this time, I wanted to…
What is up Polycounters! I'm trying to do a lot more practice with digital painting, to improve my skills. I'm also going to try and work on some more portfolio pieces, but for now I'll be practicing painting. So below is what I'm working on now. It is a texture study for cracked mud/dirt on a cube. This is a pretty good…
Hi everyone! Time to start a new personal project / practice thread. This will be sort of a sketchbook thread. Actually continuing from here : http://www.polycount.com/forum/showthread.php?t=146601 , but i'm starting clean with new scene and generic title, i'll get back to that minienv, would be perfect to retexture in…
Hello Polycount! I recently started working on a small 2D game in my free time and wanted to have my character actually do something while sliding over the screen :p Now it needs to be said that this is my first ever animation (well technically the third draft thereof, but who's counting) and I really have no clue as to…
When I first started learning 3D art, I tasked myself with making a simple scene of a tree a top a hill. I actually managed to find a screenshot of that scene that I sent to my friend (the 2nd screenshot below). I didn't know how to render out screens at the time, so I just screenshotted the viewport (lol). For the sake of…
Hello, After years of loves for video games and arts, I finally decide to start my future path in 3D modelling. I just started courses online and practicing with Blender but my ultimate goal since I'm a child is to work at Blizzard in World of Warcraft. I don't know yet which one do I prefer; environment or character…
Hey there. So Ive been really busy at work latley but Im trying to get some things done on my spare time as well. so i figured I try to maintain a WIP thread to keep me going a bit :D Im an Foliage artist/ environment artist so a lot of the stuff will probably be hardsurface stuff to kind of spice it up a little, got some…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
Well, I purposely avoided this, but here we go. Edit: I made a bad blanket accusation, so I'm going to fess up and say shot my mouth off there. Point is, the excuse "We don't make content for free." Is a terrible excuse when the service is bad and ill-implemented. When a community like Skyrim modding is built on free…