Starboard Games is an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves…
Hey there! I am trying to export my character to Unity 2021. I am using blender 2.90. My character is so simple like a PS1 character style (similar to doom or whatever) My goal is to create a Main character animation to export to Unity 2021 . But I got some question , to organize my workflow before expand my animations and…
I've been an animator and/or a tech artist in the industry for over a decade now, and different versions of my core toolset are still in use at many AAA studios. My last AAA game was Bioshock Infinite, and at my indie studio I'm the sole animator/rigger/tech artist on The Flame in The Flood. Over the years I've made a few…
I'm not trying to make a Maya vs Max vs Blender thread for the millionth time, I swear. I'm working on a UDK based project and was wondering if you have suggestions/ experience on which program you find plays well with UDK the most. This is my first time doing character animation for games and decided to try out the CAT…
Can't find the weight slot though. Or did they change it? I am wondering if the vertex color information speedtree uses is grayscale or particular colors it identifies for leaves, branches etc. Yeah, alembic would be taking things too far especially since getting good fps is important. What would be the best way to export…
Hello, I've been working on a dance loop recently, I want to add multiple loops together to make a full dance animation. This is my first main loop, which will be the bulk of the dance. I'll post what dance I'm animating for reference. It seems a bit stiff and my friend said floaty so I've come to polycount for feedback.…
UNIVERSITY OF HERTFORDSHIRE SCHOOL OF CREATIVE ARTS Role title: Lecturer 2D Animation http://www.herts.ac.uk/courses/2d-animation-and-character-for-digital-media Grade: 0.6FTE 3 days a week or equivalent Salary: £31,342.00 - £37,394.00 pro rata per annum Responsible to: Dean of School, through line manager Subject Group…
Hello, Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender. I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again…
Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
max vs maya. I`ll just give you my personal experience with it. Studios don't care which one you know, as long as you know one and are willing to learn the other. I started on Maya. It's what most animation studios use, and a lot of game studios are switching over to maya or mobu (motion builder), because apparently max is…