Home Technical Talk

Animation Rig vs. Skinned Rig

Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process.

Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an animation rig always necessary, or can you just make a skinned rig and work with that (if the mesh is not extremely high poly)?
Sign In or Register to comment.