Hi Asim7, In the second image the issue appears to be that there are no UVs setup for the height textures. The height blend should be working but the height texture UVs are probably not aligned with your material UVs. I hope that helps.
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Is it possible to render a scene with different textures. The textures are prenamed jpg files, the rendered images should have the same name as the texture files. I have some scene setup with an object in it, the product. There are hundreds of labels (textures) that should fit the object. Anyone?
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
Hi, I'm working on a little (isometric 3D) mobile game at the moment and tested around with textures. I wanted to make a bigger texture sheet for some smaller textures and encountered the good old seams. My first thought was to insert padding, but it seems a little strange to me by this type of rectangular seamless…
Just posting in-case you missed it: http://wiki.polycount.com/wiki/SubdI myself use many different ways but mostly zbrush remesher as a base then edit it in topogun(when testing animations and prestarting textures, "to get ahead" on them, saving them as a substance smart mat.)
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
Hello there I am Modelling this Asset, for a Small sized prop what size texture would be used and how many texture maps would you use. Because I'm trying to bake the high poly onto the low poly and am finding on the high res it is capturing the edges better. Link to Assets:…
Hello there I am Modelling this Asset, for a Small sized prop what size texture would be used and how many texture maps would you use. Because I'm trying to bake the high poly onto the low poly and am finding on the high res it is capturing the edges better. Link to Assets:…