I'm trying to find a good production solution to paint unique diff/norm/spec details/stamps onto an existing environment textured with tiled materials.
Very much like Rage, by id, I'm looking to create a uniquely textured environment using Virtual Texturing.
I've tried 3D Coat, which I own, but it has some limitations and doesn't play nicely with very high res files...
I tried Mari, but couldn't figure the app out well enough to even test painting all 3 channels at once.
Any ideas or suggestions?
Replies
www.crazybump.com/
the tilebased workflow can be used in mudbox as well but there you are severly limited by the memory of your graphics card and also the projection tools are probably not what you'd want for environment work.