The albedo example you show is not the true albedo. It should have NO lighting information at all. No shading, no smooth reflectivity. The overlapping boards are showing shadows, and the raised wood grain is showing lighting information. Just as Noth says, that lighting information should be coming from your normal map, roughness map, reflection map, and geometry. Not from the albedo.
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Diffuse and albedo are pretty much the same thing in game art. Unless you have an old-school diffuse with lighting painted into it.
Albedo
Here's an example
https://cdnb.artstation.com/p/assets/images/images/006/740/095/large/kem-yaralioglu-woodfloor-02.jpg