Man how time flies, tomorrow i will be leaving the US to start my new job in The Netherlands. Been speaking with a few counters from Holland which i hope to meet over there and jet lag not withstanding ill go off over the weekend and check out Purmerend and Amsterdam. See you in a few days. Been practicing the language and…
I know the characters are quite bad lol, but now I know what I will have to do next. Anyways, here it's Link: http://i.imgur.com/HngSHaO.jpg Artstation with breakdown: https://www.artstation.com/artwork/AaBXm I really hope to improve characters for the next work!
I've been trying to replicate the very clean type of panel lines I can do in blender while sculpting, like two chamfer edges meeting. But can't seem to get the same effect in SP2, whether it be because of the alpha i'm using or settings. Any tips?
Hey Polycounters! It's been a while since my last post as I've been doing a good job lurking in the shadows. However I wanted to share with you a piece of fanart I've just completed: Avacyn, The Angel of Hope. I'm sure the MTG fans out there will recognize this (not so little) angel. Despite being an incredible (albeit…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
So I am new to the community here. I am a complete newb when it comes to the 3D side of things and game engines. I have a few questions that hopefully some of you more experienced 3D'rs can help with. 1. Poly type, what's best for TGEA Triangles, Quads, or Nurbs (not even sure if there is support for nurbs). 2. Animations…
Been a long while since i Posted here.. so will try to keep it to the point but if i wander off subject or post turns south to rant, I appologize in advance I am trying to create a normal map or of the like as close to any of the normal maps shown below so that i can finally get all of my 3d models finished so that i can…
Hello! I'm having trouble modelling a chesterfield-type sofa. I can't figure out the best way to create a high poly model that has the intricate chesterfield type pattern in it's geometry. I've seen that in 3ds max, some people use splines to deform a pattern into a sofa shape. I can't figure out how to do that either. If…
Hello all! After a long time of browsing these forums i have decided to teach myself to count polygons, which i am finding a very daunting task :) I am doing this by diving headfirst into Maya. Below you will find my first serious attempt at making a 3d character model; a concept for a female swashbuckler type character…