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Avacyn Angel of Hope

polycounter lvl 7
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3shold polycounter lvl 7
Hey Polycounters!

It's been a while since my last post as I've been doing a good job lurking in the shadows. However I wanted to share with you a piece of fanart I've just completed: Avacyn, The Angel of Hope.

I'm sure the MTG fans out there will recognize this (not so little) angel. Despite being an incredible (albeit expensive) bomb, I was immediately taken by the art for the card done by Jason Chan. And some of you might already know, I've kinda of got a thing for the guys art. Either way, I wanted to make a game model to (hopefully) do the card a bit of justice and add a new piece to the portfolio.

This is what I came up with:
screen1.jpg

screen2.jpg

ortho.jpg

wire.jpg

Here are some Zbrush renders for you high poly nuts out there:

hpnowings.jpg

hpwings.jpg

Well that's it!

Thanks for taking a look. ^^

Replies

  • ysalex
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    ysalex interpolator
    Very nice work I especially like the feathers. Seems like the texture could use a bit more work, but I really do like it.
  • 3shold
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    3shold polycounter lvl 7
    Thanks ysalex!
    What would you do to the textures to help them out?
  • oxblood
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    oxblood polycounter lvl 9
    really nice so far. I dont think the background is necessary tbh. The model itself is more than enough. I think some nice lighting and a plain background, mabye a perspective shot would be really nice. and i think the feathers could do with a bit more detail too
  • loki1991
    WOW!

    how did you do those amazing wings so smoothly!
  • Zocky
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    Zocky greentooth
    Awesome job!

    And yeah the wings are great, and overall design aswell!

    my only concern is (and do note, i'm not really character artist), that maybe the lower area is too dark or rather, upper half have this nice contrast, white and black, while lower area is almost completely black, so the upper area kinda taking too much focus away from lower part. Maybe if you add just very slight color/value variation in the lower part, just so that it would be a bit more balanced with the upper body.

    Otherwise, great work!
  • ysalex
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    ysalex interpolator
    Sorry, I should have been more specific about the texture. I would lower the contrast quite a bit. Right now it is either pure black or pure white, and its really difficult for the eyes to make that out. Use colors and shades in the middle of the spectrum, avoiding crushing your blacks or whites.
  • Add3r
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    Add3r polycounter lvl 11
    Like everyone has said already, and I know the horse has already been beat, but the dark textures are just eating all of the time and hard work you put into the HP work. Lighten up the textures and show off that hard work you put into the HP and baking!!

    The wings though, looks F*cking badass. Nice work.
  • 3shold
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    3shold polycounter lvl 7
    Awesome input!

    I will revisit the textures and work on the contrast. I also think that doing a perspective shot would be a good idea. :D

    you guys are awesome!
  • 3shold
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    3shold polycounter lvl 7
    loki1991 wrote: »
    WOW!

    how did you do those amazing wings so smoothly!

    I made a feather in Zbrush (a few feathers actually) and placed them all individually to get the silhouette I wanted. That's pretty much it.

    EDIT: and dynamesh to hold it all together.
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