Hello there I'm one of the 3D artists for a very popular and well respected world war 2 mod for Arma 3 called "Faces of War" We already have had a few releases and received very good feedback but are looking to expand our team a little. Arma 3 is a very diverse game with endless possibilities and a lot of freedom to create…
We are currently looking for top lighting artists to come work with us on Uncharted 3. Take a look below and see if you have what it takes. . . Responsibilities * Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
We are proud to announce the release of a new Substance tool this week: Bitmap2Material 3! We rewrote from scratch the algorithms and we can now generate the best seamless normal and albedo maps out there from any source image. The lighting cancellation methods it uses can get rid of pretty much any lighting and output…
Welcome back travellers. This is the thread for final entries, after this we have a voting thread, so make sure to get your entry in here before it's locked to be in with a chance to participate in the vote. The rules are simple, but serious. Any entry submitted that doesn't adhere to these rules will be disqualified. Rule…
HI, I'm creating pistol referencing on Bioware's concept art. Using 3ds max, polybump, cryengine 3. What do you think so far? Pistol has around 7k tris. I wanted to be detailed. It's for portfolio purposes so handgrip is more detailed than it should be for a game. I'm planning also sculpt some details in zbrush and rebake…