Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had no references and I created this model based off of a quake 3 player model that I visioned in my head. Please critique my work, I need to know what I'm doing wrong, and I'd like to know how good or bad my edge flow is.
I will probably figure out how to rig, texture, and import this model into Counter Strike: Source later down the road for testing purposes.
Thanks for reading, more updates on the way!!
LOG 1: 02/08/2012 - Body and extremities completed
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