I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
Gobotic Studios present: Dawn Under Heaven, an independently produced Halo fan film. We began preproduction in late April of 2010, with principle photography slated for early 2011. With the imminent release of the latest and final Halo game from Bungie, now is the time for young creatives to enter the arena with a vision…
Oddly enough I would not make fun of Scots for being penny counting bastards. Thats a stereotype borne out of the english impression of their lower standard of living. It's been my experience so far that Scots tend to be more purse proud and generous than most races I've encoutered. Now, when it comes to the stereotype of…
Hello everyone! This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that…
I'm trying to think of a way to UV map fur cards so I can use the body diffuse texture to tint the colour of the cards. I have an idea of how it would look in uv space. The cards UV's would be squashed vertically so its just a line, and each card is placed in uv space in the same location where the cards root is on the…
Thanks Asher for the feedback :) I removed the skill levels in the cv. It just felt more "wrong" than anything in the end as we all discussed :p I was thinking the same with the portfolio link, I just thought also that it could feel "inconsistent" in structure if I did that, but it could be better though. Will try and see…
Environment/level design and fan art inspired by the classic 2D adventure game from 1996, Broken Sword: The Shadow of the Templars. Although I tried to stay true to the original scenes as close as possible, there are some minor artistic reinterpretations of the world as the translation of the environment into 3D space has…
A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
Hi guys. Here is a fan-fiction style illustration I just finished for dark souls. I really love the whole Artorias story arc, and the Abyss story so I cooked this up. Would have loved to have something like this in DS3 to pay homage to the original story. STORY : "After the abyss watchers were slain, A demon rose from the…
Good Day Polycounters I have been playing the Division lately and wanted to do some fan art props of some of the street items. So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials. I will post it on my Artstation when I get home but for now my other work is on there…