A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag.
Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals.
High Poly Character and Environment models created in Zbrush and 3Dsmax.
Textures created in Substance Painter
| Technical |
26k tris for Character - 1 Texture set for Body and Head - 1 Texture
set for Hairs - 1 Texture set for Weapons - Texture set for eyes
Rigging created with Mixamo, with additional rigging and animations in 3DSMax.
Basic Animation Morph Targets for the head.