Hello everyone!
This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that Photoshop painting. I stopped at 14k polys.
Made in 3Ds Max and Zbrush, Keyshot for basic rendering.
I am self taught, Looking for feedback.
Reid
forrestreidbailey.com
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As well, I don't think it quite makes sense that the face topology is THAT dense, if we're aiming to reflect the polygonal efficiency of World of Warcraft.