Good Day Polycounters
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I have been playing the Division lately and wanted to do some fan art props of some of the street items. So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials.
I will post it on my Artstation when I get home but for now my other work is on there at:
https://www.artstation.com/artist/brandonvolpe
Here are some work in progress shots to just see where I'm at but plan to do more props and mix it in with a scene inspired by Tom Clancy's The Division. These shot are my latest. I rendered these out in Marmoset but am moving towards introducing it to UE4.
I'm looking for feedback on anything but obviously, any critique or questions are always welcome!
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iray image render
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In Substance Painter
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Beauty shot
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Wireframe
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Just Normal maps
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Some Reference images I used
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Textures NML and Base Color
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Thanks for looking
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Replies
Close up shot
Please any comment and suggestions well appreciated.