Environment/level design and fan art inspired by the classic 2D 
adventure game from 1996, Broken Sword: The Shadow of the Templars. 
Although I tried to stay true to the original scenes as close as 
possible, there are some minor artistic reinterpretations of the world 
as the translation of the environment into 3D space has forced me to 
rethink some spatial and artistic decisions from the original game.