These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
Hey all! I've been a member of Polycount since 2006... but I haven't picked up 3D modeling software since about 2007 (and that was 3DSMAX at the time.) I've recently re-enrolled in school and have several Maya courses coming up. I'd like to get ahead of the curve as the 3D world seems to have changed a great deal since…
Hey polycounters, I had two questions (I'm pretty new to ambient occlusion maps and optimizing by creating tris). I got a quick overview of how to do AO maps in 3DS Max (set the renderer to MR, Render to Texture, and create an AO map from there). I was curious about other techniques that you guys use to create your AO…
I know most of have you been anxiously waiting for the new version of the XoliulShader. But your wait is finally over. XoliulShader 2 has finally gone live and is available to download from the official XoliulShader 2 website. The shader is for 3DS Max only, but the older shader is still available to download for all you…
Hey Polycounter´s ! It´s a while ago that I have posted something in here :/ But now I´m back with a new project and I really need the awesomeness of you all ! So I found a awesome concept from David Harrington and I really want to realize it in 3D. I don´t want to create an exact copy of it, but I really love the design.…
Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and we're a week away from release on Steam, we've been successfully greenlit. To make a long story short, we need a 3D modeler that can model…
Hello Polycount! I am Showing off my Killzone Shadow Fall inspired 3d piece made in Unreal Engine 4, 4.8 and this is my first real attempt at an environment. For this piece I really wanted to take the concept painting and replicate it as much as possible to a 3D form. Overall I learned a lot from this process, however I…
Hi everyone, In the past 2 years where I've done a range of different things in 3D, mainly animation (it also includes my illustration work). But I am now looking to start specialising in 3D character art for video games and developing a portfolio/showreel for work in that area. My understanding is I should focus and cater…
Hi guys I've been part of the polycount community for about 2 years now but until now i wasn't confident enough with my work to post it here I'm a self taught 3D Environment Artist with around 3_4 years experience with 3D Applications trying to built my portfolio starting with this piece and i think i'm gonna need every…
I have been struggling with this one piece of geometry for four days. No matter how much or how little topology I give this object it just will not shade correctly inside marmoset two or bake adequately. Modeling done in 3ds Max. List of things tried: -Baked in both 3ds max and Xnormal -Countless retopo's each with…