Hi guys
I've been part of the polycount community for about 2 years now but until now i wasn't confident enough with my work to post it here
I'm a self
taught 3D Environment Artist with around 3_4 years experience with 3D Applications trying to built my portfolio starting with this piece and i think i'm gonna need every ounce of feedback and help i can get from The community to finish this piece so i'm asking for your help
im working on this piece in my spare time usually after work
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The Concept Belongs to The Zombi U Video Game Published By Ubisoft unfortunately i don't know the name of the artist

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The Block Mesh I Modeled In UE4

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Rough Blockout with low poly models ( No Shader Setup )

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Some Of The High Polys of the Game Assets I Created For This Scene ( i could use some advice on sculpting wood )










Replies
Free Free to criticize my work
it'll need minor adjustments once i import it to Unreal
it'll need minor adjustments once i import it to Unreal
i started with a Steel Rust and Wear Material On Substance Painter and used 2 metal textures i got from textures.com and did a little adjustments to it just to get a little more metal feeling
after that i did some scratches with a grunge map and an edge damage using the edge strong Smart Mask
i added some dirt
and at the end i added some rust with a smart mask and then i reduced it using the paint tool
i still want to work on the door material ( specially on the bolts ) a little more
i might actually come back on this asset later and do it over again
maybe create a material in substance designer
just gonna import this to unreal just to get a feel of the scene . gonna refine the asset later