Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
Most tutorials for the Source Engine were hosted on the Facepunch forums which no longer exist. The rest are either part of the Valve Developer Community Wiki or as steam community guides for various source games. Namely Garrys Mod and Source Filmmaker. To save you some time here's some mandatory resources. You'll need…
Hello artists, I'm reading the book "The PBR Guide" by Wes McDermott. In the book, Wes explains the importance of finding the right physically accurate values for settings such as reflectance/specularity, IOR and Fresnel. Is there a good resource or image that might list various materials (metals to dielectrics) and their…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Right at the start of the tutorial. At time 0:34 the tutorial start of with "to create a basic material click this button" ... But wait how to I see that interface on screen. You cannot expect your new user to know how to get to that UI interface ... your tutorial need to be as step by step as it can be. In good details.…
I just finished working on Asset from Unreal That i wanted to use two base color textures ( one as Base and one as details), i found some half solutions so i improvised. Here is my way: This is aim I used Substance painter but photoshop or any other software that can fill background with white will do You add Pattern or…
I'm having a issue where exporting is giving me the wrong mesh group in blue channel. My object has 4 mesh groups and when I export as UE4 packed, as either a single material or all at once, the blue channel (AO) in my reflection image is only correct for the first mesh group. All the other mesh group reflection images use…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Hi to everyone. As title; I have some question about sss radius map, exactly how did it work? The radius values in the material have a huge range, it's not like specular B/W, so how exactly could i use the color values in a radius map? I tried a black and white map, first trying to find a colour value similar to the radius…