Hello, I'm new to Polycount so I hope I'm doing this feedback thing right

Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd love to hear your critique and feedback on this model and maybe some recommendations on what areas I should improve in or spend more attention on.
Here are some final renders in Blender:
Here are some topology screenshots from Blender:

Material view from Blender:
Diffuse / Roughness / Metallic map:

Link to post on Artstation if anyone is interested:
https://www.artstation.com/artwork/a0vyzkThank you for reading through this post and again, if you have any feedback, I'd love to hear it

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