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Integrating Multiple Textures in 1 Material Tutorial

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HelionDark polycounter lvl 2
I just finished working on Asset from Unreal
That i wanted to use two base color textures ( one as Base and one as details), i found some half solutions so i improvised.
Here is my way:


This is aim




I used Substance painter but photoshop or any other software that can fill background with white will do
You add Pattern or any decal you want watching UV seams, then flood background with white dont use default gray (reason will be shown in moment)



(Ignore Multiply that intensity control)
1. Take float 3(Second_BaseColor) and load it with your texture
2. Make Lerp and in B add texture you use as base
3. In A add texture you use as Details (Second_BaseColor)  
4. Make round, input any of texture chanals (White ! All is ONE!) then input round to alpha
5. Input Lerp to Base Color of material 
6. Done!


Reason we use white and Round because:
Round (Rounds A to the nearest integer) 
so in essence it makes black white mask any value becomes 0 or 1
you can use trick with any node Roughness,Normal,etc..
Any suggestions or Questions ?!

Have great day and enjoy moments!




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