Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…
Hey guys, thanks for the feedback. I should have probably clarified a little better that the presentation of this stuff is obviously not showcase.. These were just renders out of a UDK test scene where I was trying different stuff, so like the snow texture is not something I made, just a test for the heightmap shader I was…
I've been working on some hand painted work recently, and decided to base the project around one of my favourite book series, the Disc World novels by Terry Pratchett. Art style inspired by WoW (roughly). At the moment I'm working on the coat of arms for the city of Ankh Morpork, it's pretty unique: In one of the books,…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Hey guys, My name is Julio and I'll be graduating from VanArts in two weeks. While I'm a student with no professional experience, I would love to have the opportunity to work and grow in a small studio. I've been using Maya and Photoshop for 5 years (intensively for the past year). My passion is for creating memorable…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Hi guys & gals. My current personal project is a stylized enviro piece as seen in the concept here. Concept Art Credit: danimation2001 on DeviantArt http://danimation2001.deviantart.com/art/Trade-house-268587888 I found the style and design adorable, though as you can see there are a lot of critical design flaws that look…
Even though , brwnbread compares cabbages with apples , he has a valid point. Take painting and photography : painting revolutionised itself when photography became viable. Take sculpture and 3d printing + scanning : ( and by sculpture i mean portaiture and the kind of sculpture you use for ornaments or busts , not the one…
Hey I would like to share my hand painted creature, but im not sure about what color I should use that fits better and also gives me better armony between the other colors. I tried to make some kind of lowpoly character like Dota 2 style. All suggestions are welcome :D ! 1. Initial one ( I think is too much saturated that…
Hey everyone, I'm weight painting my character and its been a lot more work than I anticipated. Mainly because I keep getting this bug. When I remove influence from the skin with certain joints, the vertices transform up or down dramatically. Right now I'm trying to remove the influence of the jaw joint on the upper lip…