Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it destroys all your hard work!!Im gonna cry now.Can any of you maya gods give some advice for using this tool to get my models bending correctly.I will be coming here often I feel it in my bones.
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I'm not sure if Maya has an auto-backup feature or if it has an auto incremental save option? I know max does and it's saved my bacon a few times.