I've started work on a couple of props to round out my portfolio. Iv'e already finished working on the sword, and i'm now texturing the shield. Sword Presentation shots: https://www.artstation.com/artwork/PAOvL Wire:
Hey everyone, so i wanted to work on my textures and all that jazz but i need to get my modeling mastered first. i have a couple of questions concerning. Tri's and (i dont know how to word this) but how the uv's are set up? or diff style of uv's? i have picture examples. picture 2 is a barrel and the uv's are all right…
Just started this new project, really wanted to make a sexy strong orc lady who could crush a man's head with her thighs. Basing her on Bayard Wu's amazing Ms. Orc sketches https://www.artstation.com/artwork/aOLok She's looking kinda stylised at the moment but I want to go for a more realistic look. Really gotta nail that…
This project was created from a concept from the game Warhammer Online by Bioware-Mythic. My aim was to create a diorama to embody the art styles of Warhammer Fantasy miniatures and the Warhammer Online game. I achieve the style though my high poly in zbrush and hand painting the textures. In order unify the assets in the…
Hi guys, I´m been doing this the last days. I´m pretty satisfied with how it is going but as much fun I´m having with the rendering I would like to hear a second opinion about anathomy and values. Kind of lost in the details and since It´s my project for this week may be somebody could come up with something I´m skiping.…
Hey guys this is an ongoing sculpt I have been working on for a while now a little at a time. The concept is a half or who lives among a desert a desert clan. I have some clothing and armor I've been getting ready, but i was just looking for any kind of critiques on clothing, anatomy, or any other aesthetic. If you guys…
yeah iirc in UE3 there is a modular pawn that you can use to dynamically create a single mesh that makes it only one drawcall. in UE4 there is other ways since you have blueprints.
Yup I get what you say! A good trick i been taught for IK hands is to track the arc and how the elbows move. See if tracking the movement of the elbows works