My main critique is that you could get more colour into the armour designs or maybe onto the body - Orcs like bright red tattoos and painted designs on their armour, also the black and white "checkerboard" pattern is often used on Orc armour and it works very well.
Also, the shoulderpads look very low-poly compared to the rest of the body, I think some more polys in there to round them out a little would help a lot! And the chains going from the shoulderpads down the torso, they don't look strong or big enough to be really "orcy" ... kinda thin at the moment.
I like the face area, Ya very cool, The rest is pretty much to symetric and boring tho. U need more assymetry in there, But anyway cool start.Give him some tatoos and blood like MOp said, YA that'd be cool Make him look like he battle hard, not like hes fresh outta war school or something
warhammer orc would not have tats or body paints, so steer clear of that,, if it was a savage orc it could have the body paint, but then it would have no armor, and just a crude stick or bone weapons
i really like the face but the body seems too "mr. olympia" toned and chisseled for my personal taste, also,
not srue what the black hair/fur is suposed to be,, is it a cape , or something attached to his helm? also agree with other chaps,, bulk up those chains!
I had worked on the base orc at work, so I've been able to have some time spent trying to work with making skin that is green. I hope I can help share some of the problems that I came across that also show up on your skin.
First off, your metals are all great. They really pull off the grunged up metal that they'd be using.
Red Area- I noticed that you were using some really dark darks in the recesses of your muscle areas. That'd work well on the undersides of the armpit area, as it's not gonna be getting much light from those massive shoulders. You had too much contrast going on along the bicep and forearm areas. You don't need to have such strong light and darks, especially on skin, as any lighting that you'd be putting onto it is going to change it alot. It looks like you have enough geometry there so that when lit, it would show the forms off nicely. So I toned everything so that there was just enough contrast to break up the muscle areas that you put in there.
Blue- Same thing here for the front of the torso. Others have mentioned about this, so I won't bother much there.
Orange- You had alot of detail going on in the eyes, but from all the reference that I've found on these guys, they just have beady red eyes. Your eyes did look cool, though.
Purple- It's hard to tell what kind of muscle definition is going on here. It's all just a soft mass with a deep recess running down it.
The only thing that bothered me about the metal was the skull on the axe. Seemed to lack enough depth to make it look like something an orc would make. That and the skull design is a bit odd looking.
Thanks for the critics(especially the paintover), I actually agree with the most of it, so I will get back to this guy when I finished some other personal project .
for Poop: Wire Body flat weapon flat
I know, it has lots and lots of anatomical issues, but I will try to fix those too.
Ohh and here`s the reference that I used, the artwork of the fabulous James Ryman .
His arms and belly texture seem too 'noisy', it almost looks like he's covered in moss in those areas, in my opinion. dialing it down a bit and smoothing out his skin [just a little] would help.
Excellent work Rota. However I agree with most of the crits given. It seems you have a lot of darker colors in the orc's skin. Personally I miss a bit more spec highlights on places like hands and biceps.
Other than that great job
EDIT: Sectaurs beat me to it. Yeah spec map is a good solution.
Replies
You've captured the Warhammer look very well.
My main critique is that you could get more colour into the armour designs or maybe onto the body - Orcs like bright red tattoos and painted designs on their armour, also the black and white "checkerboard" pattern is often used on Orc armour and it works very well.
Also, the shoulderpads look very low-poly compared to the rest of the body, I think some more polys in there to round them out a little would help a lot! And the chains going from the shoulderpads down the torso, they don't look strong or big enough to be really "orcy" ... kinda thin at the moment.
Pose the model and he'll look even better!
Great work though, I look forward to seeing more
Also, welcome to Polycount!
ben
- BoBo
i really like the face but the body seems too "mr. olympia" toned and chisseled for my personal taste, also,
not srue what the black hair/fur is suposed to be,, is it a cape , or something attached to his helm? also agree with other chaps,, bulk up those chains!
anyway over all its looking good,
Awesome work.
I have one question though, shouldn't he have 1 less set of abs? I realize that technically there can be 4, but the 4th doesn't show ever does it?
I might be totally wrong, it just caught my eye.
Anyways, beautiful model, thanks for posting it.
Looking nice, mate. Theres something erking me slightly about.. something but I can't for the life of me work out what it is.
I had worked on the base orc at work, so I've been able to have some time spent trying to work with making skin that is green. I hope I can help share some of the problems that I came across that also show up on your skin.
First off, your metals are all great. They really pull off the grunged up metal that they'd be using.
Red Area- I noticed that you were using some really dark darks in the recesses of your muscle areas. That'd work well on the undersides of the armpit area, as it's not gonna be getting much light from those massive shoulders. You had too much contrast going on along the bicep and forearm areas. You don't need to have such strong light and darks, especially on skin, as any lighting that you'd be putting onto it is going to change it alot. It looks like you have enough geometry there so that when lit, it would show the forms off nicely. So I toned everything so that there was just enough contrast to break up the muscle areas that you put in there.
Blue- Same thing here for the front of the torso. Others have mentioned about this, so I won't bother much there.
Orange- You had alot of detail going on in the eyes, but from all the reference that I've found on these guys, they just have beady red eyes. Your eyes did look cool, though.
Purple- It's hard to tell what kind of muscle definition is going on here. It's all just a soft mass with a deep recess running down it.
The only thing that bothered me about the metal was the skull on the axe. Seemed to lack enough depth to make it look like something an orc would make. That and the skull design is a bit odd looking.
Hope this helps.
Thanks for the critics(especially the paintover), I actually agree with the most of it, so I will get back to this guy when I finished some other personal project .
for Poop:
Wire
Body flat
weapon flat
I know, it has lots and lots of anatomical issues, but I will try to fix those too.
Ohh and here`s the reference that I used, the artwork of the fabulous James Ryman .
Rota
His arms and belly texture seem too 'noisy', it almost looks like he's covered in moss in those areas, in my opinion. dialing it down a bit and smoothing out his skin [just a little] would help.
great model, though
Other than that great job
EDIT: Sectaurs beat me to it. Yeah spec map is a good solution.