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Blizzard Orc Building..

Hey everyone, so i wanted to work on my textures and all that jazz but i need to get my modeling mastered first. i have a couple of questions concerning. Tri's and (i dont know how to word this) but how the uv's are set up? or diff style of uv's? i have picture examples. picture 2 is a barrel and the uv's are all right next to each other, in square shapes. Then theres pic 3 that the uv's are just laid out in a square in empty space. I think that blizzard uses the (barrels) pic 2s "uv set up". my question is how do you do the uv's, texturing, cubical, blizzlike as shown? sorry if i made that more complicated then it needed to be.. the question about tri's is do you guys think that 2348 tri's for the full mesh is acceptable? also i have never made chains before and in one chain link (loop) its 72 tri's. and to me i think that is alot more then it should be. thanks for all your help!

wireorcbuilding.jpg
blizzstyletexture.jpg
AxeTexture-1.jpg

ps. barrel is not mine

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