Very cool! Great silhouette, the form feels really chunky/solid and fits with the WC orc look. Only a few thoughts:
1. As an RTS building, maybe the player color should be more pronounced. The red roof is good, but gets a little lost from some angles. Maybe red banners or additional accents?
2. Without your title, I wouldn't be sure what the purpose of the building was. Can you add any visual clues that might indicate its an armory?
Thank you everyone
@ atomander.. to be honest I had no idea what the purpose would be, I just really liked the shape
The whole scene is around 25k tris and textures are 1024.
[IMG][/img]
[IMG][/img]
Modelling and texturing are looking really solid. Presentation wise, My eye is really being drawn to your base over your house which is a bit of a problem. I think making it broader so that your house is in a larger neutral area, rather than fighting against the detail of the rocks would help, and would also fix the fact that you've got a few points that are currently hanging in space or clinging precariously to the edges of rocks.
Knocking the colour of the rocks back to a more neutral and perhaps cooler colour is also likely to help.
You've got a nice model going here, you just need a few tweaks to really show it off.
Hello Ranko This is really how Warcraft 4 should look like, great job! I am a big fan of Warcraft 3. I am a begginer in modeling, and I have a few questions about you work. Of how many separate models is this scene made? How do you make such convincing cliff models, from what shape/body do you start modeling them?
Replies
I'm trying to find something wrong with this, but I am having the hardest time.
1. As an RTS building, maybe the player color should be more pronounced. The red roof is good, but gets a little lost from some angles. Maybe red banners or additional accents?
2. Without your title, I wouldn't be sure what the purpose of the building was. Can you add any visual clues that might indicate its an armory?
Cool stuff, hope you keep posting!
@ atomander.. to be honest I had no idea what the purpose would be, I just really liked the shape
The whole scene is around 25k tris and textures are 1024.
[IMG][/img]
[IMG][/img]
Knocking the colour of the rocks back to a more neutral and perhaps cooler colour is also likely to help.
You've got a nice model going here, you just need a few tweaks to really show it off.
This is really how Warcraft 4 should look like, great job! I am a big fan of Warcraft 3.
I am a begginer in modeling, and I have a few questions about you work.
Of how many separate models is this scene made? How do you make such convincing cliff models, from what shape/body do you start modeling them?