As for the shield i am in the process of finishing up the texture. Here are some progress shots. Just like with the sword i used the hard edges to OpenSubdiv technique.
The Zbrush sculpt
Using the lowpoly i started with i made a few adjustments and baked it down in Substance Painter.
I still have a few things to tweak, but overall i think i'm close to finishing it up and will set up the lighting and presentation shots in Marmoset. Feedback is greatly appreciated as always!
Hey @Mime, I'm a big fan of that wood style on the shield and the wraps on the sword are looking fantastic! Textures really look like they're coming along nicely, and I think the splash of yellow paint on the shield really helps the prop pop out further. Great work, man! Can't wait to see the final shots.
Looks real nice. I like the "grungy" feel both of them have, there are few straight edges and lots of dents and scratches. Feels very cobbled together which fits an Orc
I've already said this to you, but those materials read very well - wood especially, looks like you could run your hand along it and would feel very wood-like nice job
Replies
I've used the technique i mention in my MODO quick tip you can find: https://www.artstation.com/artwork/Db9Ly
The initial texturing pass:
Both the sword and the shield are based on the concept by RockheartStudio : https://www.artstation.com/rockheartstudios
Here are some progress shots.
Just like with the sword i used the hard edges to OpenSubdiv technique.
The Zbrush sculpt
Using the lowpoly i started with i made a few adjustments and baked it down in Substance Painter.
This is where i'm at now.
I still have a few things to tweak, but overall i think i'm close to finishing it up and will set up the lighting and presentation shots in Marmoset.
Feedback is greatly appreciated as always!
Worked some more on the textures and i think i'm gonna call it done. Next i need to do some presentation shots.
Final post https://www.artstation.com/artwork/RA8Jy
Sick work.