Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
I got this idea not too long ago, after I finished Mass Effect 2. As you might have gathered from the title, she's a cyborg lass who wears power armour and fights with her fists: Nothing says 'cyborg' like glowy eyes and tron lines everywhere, yeah? She kinda co-opted the coat of one of her shipmates. It's easily removed…
1080 pixels of vertical resolution is pretty poor for working really, content and interface do not fit well alongside on that. a decent 24 inch screen should come as 1920x1200 but the more the better. i have 2560x1440 on my main screen and it's enough screen real estate to theoretically go single monitor for my work. one…
Just not using it now that I'm developing apps.. going back to a wacom tablet.. http://www.amazon.com/gp/aag/main/ref=olp_merch_name_2?ie=UTF8&asin=B0038PQCQK&isAmazonFulfilled=0&seller=A1VNUIB6Q98GU5 Manufactured Jan 2012. Like new, I babied this thing, had it on an arm on my desk, was nice.. Just not using it enough to…
ugg... not this crap again. I see he hasn't lost his voice after being punched in the throat, repeatedly. Why is it that all of your demo's look like garbage? "If you let us vomit unlimited point cloud data onto your screen you can see that we not only induce vomiting but all of our screen shots look like those bazzar 3D…
Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…
We're looking for help with a high-speed hoverbike racing game in the vein of F-Zero, Wipeout, and Extreme G. Blistering speeds and high octane action are the names of the game, and we're hoping to launch a Kickstarter sooner rather than later in regards to finding funding for us. We've already got a fair amount of art…
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios Texture Artist Are you a texture artist who can push the limits…
I prefer where possible to draw in where I want sharp edges with bulge or soft and build up each side to roughly flat, then use flatten/smooth either side, and then accentuate the edge with pinch. Just doing it with pinch I find leaves too many polys bunched up at the sharp edges and loses potential detail elsewhere. Maybe…
hey hey.. im currently workin on a high-p piece that will require a rectangular inset on a curved surface.. my problem is that i cant find a good meshflow to make this look right w/o pinching. take a look at these example pics: 1. flat surface = inset looks right 2. curved surface (well kinda but u get the idea..) surface…