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Sucker Punch Looking for Texture Artist

Psychon
polycounter lvl 17
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Psychon polycounter lvl 17
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios cool.gif

Texture Artist

Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.

Qualifications:

* At least two years of demonstrable experience texturing professional quality 3D game levels -or- game characters. Must be able to provide samples (either through a shipped product, level file, or screenshots).

* Professional experience using normal maps, specular maps, and high-resolution modeling software like ZBrush, Mudbox, or similar, strongly preferred.

* Must have a passion for games and interactive entertainment. You’ve got to know something about games. If you don’t play them you’re going to be at a big disadvantage on the job.

* 2-year 2D/3D art degree, architecture degree, or equivalent preferred.

* Excellent communication, interpersonal, and organizational skills are expected. You need to be comfortable asking questions and making requests of designers, programmers and artists.

* Must be able to meet schedules and artistic guide lines on time in a professional environment.

* Applicants must also be able to work in the USA and are willing to relocate to Seattle.

* All applicants should expect to take a test.

What to Send us

Send cover letter and resume to iwantajob@suckerpunch.com

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