So I am trying to create a cool ghost pony with a particle system with a wind force and vortex behind it that blows upon the pony. I limited the particles life span to end just past to the pony so that it looks like there are cool wisps coming off of it. As one can see, I am using the point cloud node the way that it…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
Work In Progress I didn't start with line work. I'm at the point where I start muddying things up, going over and over what is there without improving on it at all, even worsening it (for example where the center waterfall meets the cliff). 3 layers: * foreground cliff/stairs * character * bg environment (had 1 overlay and…
ok so if you're trying to generate sand dunes like in homeworld: deserts of kharak, the key is to start with voronoi noise (or a repeating gradient if you want a more directional effect) and then apply a simple displacement with relatively smooth noise on it. (if you're in a newer version of world machine, you need to make…
I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
instead of my actual normals? I've exported 3 items at the same time, is that an issue? https://imgur.com/a/6zySGoS ^^for some reason I can't import the picture directly?
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
Thanks guys. CandyStripes05 Haha, my MP character in Halo Reach is pink. Same thing happened to me a lot, haha. I'll make sure to keep a pink one around for ya :) Ged There is a cubemap on it now, but it doesn't look very good and isn't obvious. I'll work on that. Xoliul I have a rimlight on the bike itself, but it doesn't…