Hey guys!
I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process.
What would you guys say is the best way to convert this asset and maintain the Polypaint work I did? Additionally, in the future, what workflow would you guys recommend? I'm guessing I should retopologize and UV before I Polypaint right?
Also I have other software besides Zbrush so any recommendation is appreciated
Thanks in advance!
Replies
And yes, just import your Zbrush sculpt + your new Lowpoly (with UVs) to one of those, and bake out the vertex-colors (=polypaint) to a map.