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Blender- cannot get point cloud to procure wisps off of mesh for ghost

So I am trying to create a cool ghost pony with a particle system with a wind force and vortex behind it that blows upon the pony. I limited the particles life span to end just past to the pony so that it looks like there are cool wisps coming off of it. As one can see, I am using the point cloud node the way that it should be in order to gain such an effect as I would believe. Here is a screen shot attached.You can also see the current render and the file that I attached. I am trying to animate a cool ghost, but this does not seem to be working as I thought it should. There should be wisps coming off of the mesh and there are not. Can anyone tell me how I can achieve this?



[![attached screen shot of node display and current makeup of work space[![current render of screen shot][1]][1]ace][2]][2]


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