I am a recent graduate from DigiPen Institute of Technology where I studied for my Bachelors of Fine Arts in Digital Art and Animation. I graduated this April and have been struggling starting my career off. I understand times are rough right now and many companies are on a hiring freeze due to the pandemic. I am a little…
Hi :]I am normally way to shy to post in a public forum like this, but to overcome this I made it a part of my next university project to document my production-diary here. Currently I am studying Game Art and 3D Animation and the last two month I did my first Game Character and for the next project I want to build upon…
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…
https://www.artstation.com/artwork/qA83ry I was hyped enough after seeing Ghost of Tsushima trailers that I wanted to make something like it for this challenge. It was something like 9 days to June 1st 2020, and I had just a bit more that a week to work on this environment. So I started Megascansing the scene in UE4 I…
Hello all, I was wondering if anybody seen such matertial arround or similair one? to buy or free :-) Looks very cool for VR development. I'm currently doing some testing with trimsheets, but havent got acces to material with such parameters. If anybody can help or have any suggestions please let me know. Thanks in…
Here is the same model exported as fbx and obj. FBX is 844kb, OBJ is 22.4kb. For a static prop like this there is no benefit so I would usually use an obj. But once we build the unity project, do the models remain in that format, taking up the same amount space? If I was only using fbx's for everything, woudl I be wasting…
Hi, I'm working on a free Nut_Bolt script but I'm getting an error. Let's say I'm Importing the Bolt_01 it's snapping to the selected face but again when I run this script on a new selected face it's taking back Bolt_01 to the origin. It shouldn't happen like that. For more REFER VIDEO. {
// create a window
window -title…
I have an issue where in a scene with multiple objects, when i bake the full scene.. every object that touches another object is projecting their texture trough the object. https://gyazo.com/22e3caffb276ce71f8079c5a19034467 Is there an easy way to avoid this? i've looked around and tried a lot already but i'm clueless atm.…
Hello I saw this few weeks ago: https://evermotion.org/shop/show_product/archmodels-vol-226/16007 Evermotion Archmodels vol. 226, which consists of "3d-scanned textures" (or models made in app but that use "3d-scanned textures"), here are directly few examples:…