So, I have a character with some objects attached to it that seem to be disappearing in the game when viewed at certain positions, and I found it's because they aren't staying within the boundary box under the skinned mesh renderer. Like here, the whole character just drops down into it when I view the Muscles & Settings…
Hey all, Having a bit of a problem trying to bake a normal map in 3ds Max (new to it, have no problem with maya and xNormal) I go through the procedure of setting it all up and creating the correct maps i want etc. But when i hit render it comes up with a flatten map box and it changes all my uvs. Not cool! Im using 3ds…
Hey all, So I've been trying to use Mudbox to do a basic sculpt for a landscape for UDK. I've gone through the process previously without issue, but this time for some reason mudbox is rendering the heightmap incorrectly... If you look at my sculpt on the right, the ground is completely flat and then these mountains…
Morning all, I am working on a project that requires some models rendered in a way that resembles a schematic line drawing intended for a product's patent application, and am having problems finding or creating a shader to match that look. I've gone through a few cell-shading tutorials but none of the styles really match…
Hey guys, sorry to bug you all but this is getting to be a pain in the ass for me. Im talking about the black tris in the screenshots, mainly around the motif as the other areas arent mapped properly yet. For some reason depending on the view I take a render from these pop up out of nowhere and dissapear depending on the…
Hello, polycount buddies! I just recently finished up this still shot of an environment I have been working on. The Level itself is actually pretty large so I just chose a random spot I felt looked cool and did a little extra work to make it look nice for an image. This is my first render that I really took time to make…
Anyone know why I'm getting this random sphere in my video when I render them out? The only thing in the scene that cold possibly be relevant is the reflection sphere, but I don't believe that is the issue. I don't have a fog volume or player starts anywhere my scene, not too sure what is causing this though...any ideas?…
Wow! Looks like it was actually published: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html http://www.neogaf.com/forum/showthread.php?t=1011736 Download PDF: https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed
Hello friends, We'd like to share our latest project: - Full project: https://www.behance.net/gallery/107704347/Rooftop-Outdoor-Furniture-3D-Modeling-and-Rendering - Tools: 3Ds Max + Corona Hope you like our works! Thank you very much! Contact us: deerdesign.vn@gmail.com - Behance: www.behance.net/DEER_Design - Youtube…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…