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How to render an animation with maps generated in DDO

I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing.

The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it?

How do I set up a material to display both metallic and cloth properties on a single object?

It's such a simple thing, but I don't know how. There's so many experts here I'd really appreciate a little advice.
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