Hey all,
So I've been trying to use Mudbox to do a basic sculpt for a landscape for UDK. I've gone through the process previously without issue, but this time for some reason mudbox is rendering the heightmap incorrectly...
![mudbox_incorrect_heightmap.jpg](http://www.torquemod.com/mudbox_incorrect_heightmap.jpg)
If you look at my sculpt on the right, the ground is completely flat and then these mountains smoothly rise up from the flat ground. If you look at the heightmap though, there's a black outline all around the base of the mountains and a white highlight at the edge of the canyon so when I import it into World Machine for further editing, the displacement is all wrong. Any idea how I can fix this without having to do it manually?
The only thing I can think of that I did differently with this sculpt is that I used a custom stencil to mask out the areas before sculpting them in so that the ground could remain flat.
Replies
( mudbox deforms your base plane when sculpting on it. you have to export level 0 of your sculpt plane and use it, if you want to stay with one plane.)
*Update - Yes that was the issue, thank you muchly.