If it were a problem it would exist only between my self and the artists who work for me. I go out of my way to be an artist's advocate and that is one of my highest priorities. I have received numerous thank you letters from the artists who work for me for my unorthodox methods, such as voluntarily paying them more than…
I'm really hoping this is more of a PEBKAC issue than a bug. I have a model where I have added additional geometry to the file. As seen below in Maya (note that I have everything assigned to the same texture "m_feathers"): When I pull that texture set into my Substance project (Edit>Project Configuration) the project fbx…
Arrowhead Game Studios – the developer behind Helldivers, Gauntlet, Magicka and The Showdown Effect – is hiring multiple experienced people for our next game. We're moving the studio forward in terms of both scope and quality, while retaining the Arrowhead spirit and core values. Our upcoming game is our most ambitious…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I've currently got a full time job as a 3d artist, part time teaching it as a second job, and a few commitments to personal projects like involvement in Beyond Skyrim. I'm finding it a little maddening, constantly clicking through an endless number of folders to find this or that thing that I exported on this day for that…
Hey everyone, High Moon Studios is ramping up and looking to hire some full-time staff for the following positions: (1) Technical Artist (1) Environment/Prop Artist (Contract) (1) Level Artist (1) Character Artist We're also looking to fill a few full-time, non-artist positions as well, so if you happen to know someone…
Hello, I am a computer science and game design major. I am looking to learn some of the art side disciplines, specifically animations. In order to do that I also need to learn how to identify and create the proper skeleton for my games needs (hackNSlash). I already know how to rig (3ds Max). I then need to learn how to…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
Same here. I don't find quick previews of 3d scenes particularly helpful for what I do plus there's the chance that a complex file loads so slow or perhaps not at all that you may as well fire up the DCC to inspect it properly. But I do find it funny that they would disable FBX support and instead try to force this format…
Hello everyone :) I'm a beginner in 3d max and would very much like to be helped solving this. I have gotten a lot of help from members like @SonicBlue @poopipe @musashidan I would gladly appreciate if I get help again with 3d modelling and applying textures or bitmaps :# I have received an STL file that I have to create a…