I'm really hoping this is more of a PEBKAC issue than a bug.
I have a model where I have added additional geometry to the file. As seen below in Maya (note that I have everything assigned to the same texture "m_feathers"):
When I pull that texture set into my Substance project (Edit>Project Configuration) the project fbx does not appear to update, as seen below (texture name circled to confirm that the same texture name is being used):
However, creating a new project with that same .fbx now has the added geometry :
Has anyone else experienced this problem and found a workaround or a solution?
Replies
Solution: it was a PEBKAC issue - I forgot about my opacity channel for the cards.
...I'm going back to bed now.