I'm watching 3DMotive's tutorial on foliage creation and the author, who is using max, just selected a tool called "branch" that allows quick branch creation. I've always subscribed to the mindset that anything max can do, maya can do, but this tool is new for me. Anybody know how I would use that tool in maya?
....so that certain objects aren't lit or affected by a particular light? Using the menu tab ->Lighting/Shading ->break light links Has no effect within Viewport 2.0 Neither does using the Light linking editors - Light-centric , Object-centric Maybe I'm doing something wrong here on my end... shouldn't be all that…
I've managed to create myself a rig and control rig. I'm pretty happy with it! I have a finalish question. How does the skinning work exactly? In the past I've selected hierarchy>grabbed mesh>smooth bind. The character I have now is broken up into pieces. What I would like to do is select specific bones>select according…
i have a standard 32bit targa with an alpha channel plugged into a Lambert in maya. is there anyway to toggle the transparency on and off? by default mayas making my object see thru and its difficult to work. Thank you
Hello Im a student who just started using Maya and its all new to me so if anyone wants to give me any tips on how to better understand and use Maya that would be great
Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
Hi guys! Sorry posting 2 posts here in a short time, but i can't find anything about this one; is there any pivot painter tool in maya? I knwo there is in 3ds Max but can't find anything about it in Maya
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
My name is Stephen and I specialize in rigging and Maya tools, more specifically Maya 2014. I have been using the Unreal Engine for over a year specifically dealing with importing animations and implementation. If you are looking for someone with this skill set, please do not hesitate to contact me for future game jams or…
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…