....so that certain objects aren't lit or affected by a particular light?
Using the menu tab ->Lighting/Shading ->break light links
Has no effect within Viewport 2.0
Neither does using the Light linking editors - Light-centric , Object-centric
Maybe I'm doing something wrong here on my end... shouldn't be all that difficult, should it?
Has anyone had any luck adding/removing objects that are being affected by a specific lightsource within Viewport 2.0?
Replies
Thanks Bugo, for confirming that the issue happens on other PCs
A single light has a single shadow map for all objects it affects so in a large scene even a 8k map does not have enough resolution. Happens with both Depth Map Shadows and Ray Trace Shadows (my guess is Ray Trace Shadows also use a shadow map somewhere in the real-time rendering pipe so similar limitations apply). A spotlight gives better shadows but has other problems (ugly artifacts, point source instead of orthographic). Currently Mental Ray is being used as a working but sloooooow alternate approach, not ideal at all
Anyone figured out any nifty tricks for hi-res shadows in VP2.0 or any news on Autodesks plans for light linking support?