Hi guys! Sorry posting 2 posts here in a short time, but i can't find anything about this one; is there any pivot painter tool in maya? I knwo there is in 3ds Max but can't find anything about it in Maya
https://docs.unrealengine.com/en-US/Engine/Content/Tools/PivotPainter/index.html The pivot painter tool is a tool provided by Epic that writes the position and rotation of submeshes in a texture, which allows some cool effects in the shader. Unreal has some prebuilt nodes in the material editor specifically for this tool.
Since the pivot painter tool is a tool used internally by Epic before it's public release, it only caters to Epic's workflow, which at the time of development used 3dsMax.
There is no maya version of the tool (as far as i know). I once wrote a script that stored the position of meshes in the vertex colors, which is sufficient for some simple effects, but rebuilding the complete feature set in Maya would be a big undertaking.
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The pivot painter tool is a tool provided by Epic that writes the position and rotation of submeshes in a texture, which allows some cool effects in the shader. Unreal has some prebuilt nodes in the material editor specifically for this tool.
Since the pivot painter tool is a tool used internally by Epic before it's public release, it only caters to Epic's workflow, which at the time of development used 3dsMax.
There is no maya version of the tool (as far as i know). I once wrote a script that stored the position of meshes in the vertex colors, which is sufficient for some simple effects, but rebuilding the complete feature set in Maya would be a big undertaking.