Hello, I need Human and Animal models for a RTS style city building game targeting PC. The level of detail is accordingly low. The tasks are divided in two categories, you can of course apply for both positions if you feel confident about that. Ideally you should be available for irregular Jobs over the next 2 years, the…
I'll be honest, if it wasn't for @PeterK comment, i probably wouldn't have even clicked the artstation link, i would have just moved on. I'm not a fan of posting a teaser image on a forum and going "more over here pls". That's not what forums are for, that's what twitter or facebook are for. That said, because of Peter…
I'm not a friend of reels, but I have seen shitty folios which wasted my time in many different formats; and I have seen reels which were worth every second. Hence I don't much have preference for one format or the other. Because I think the problem isn't the media someone chooses. --- I agree. with 700 applications, you…
If I'm understanding this correctly, you only used a albedo/diffuse map for everything here and no normal/roughness/metalness? If so, I would learn how to texture properly in a PBR workflow as that is what will be used in a AAA production. You never want to handicap your work with excuses when presenting. If you are aware…
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…
Arbitrarily Good Productions is looking to fill an Environment Artist position for development on a fully funded special project in Unreal Engine. You'd be responsible for delivering high fidelity PBR environment modeling, decking and lighting according to curated art direction and photo reference.Requirements - * Highly…
Heya, I'm trying my best here to texture a rock to the best of my ability. And at this point for me, it all starts with creating a good base texture. However, I have trouble determining a good normal map and other maps created from NDO. And I'm trying to create a texture quality that of Quixel's default Base Materials…
Latest progress: mode Hey all, After I finished my hand painted weapon "Gorehowl" I thought I`ll do a model for the Sketchfab Beer Bust challenge, this time all sculpted with PBR materials. PBR shaders and sculpting is something I do much less often than hand painted so I thought this could be a fun project :) I started…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
Hey guys. Now that I am a little more comfortable with PBR and Quixel I want to get into making a few more custom materials, I would like to delete my experiments and frankly bad custom materials. Is it a case of finding where they are saved and deleting all the relevant files? I also noticed when trying to find them that…