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interior texturing = unique texture map per wall?

ivaanoz
polycounter lvl 4
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ivaanoz polycounter lvl 4
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in regards to today's production standards? It's a first person game. Also, do you know any games that are using this kind of texturing approach for their interiors?

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