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Environment Artist needed for photoreal UE4 project.

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Remerbr polycounter lvl 7
Arbitrarily Good Productions is looking to fill an Environment Artist position for development on a fully funded special project in Unreal Engine. You'd be responsible for delivering high fidelity PBR environment modeling, decking and lighting according to curated art direction and photo reference.Requirements - 
  • Highly proficient with modeling software and PBR material creation.
  • Ability to execute highly detailed, photo realistic environments.
  • Excellent understanding of scene composition and lighting.
  • Experience with Unreal 4.
The ship date is targeting end of Q3 this year. The project has publishing support and release management will receive marketing as a game but would be best understood as a Fine Art piece in the walking simulator genre. Thus a heavy focus on environment art in general. We are a compact, fully remote team of less than 20, mostly based in Los Angeles. We have a full suite of engineering, design, art and production support.We're interested in immediate availability with flexible hourly commitment between 10 - 40 hours a week.If you're interested and would like to hear more details, send an email to:

chelsea@arbitrarilygood.com

evan@arbitrarilygood.com

Some past projects we've be key contributors to:
https://www.youtube.com/watch?v=DTAW0i7NSoo
https://chris-lane.com/refuse-exe-ed-atkins/
http://namethemachine.com/project/synthesizer/
http://namethemachine.com/project/riyadh-seasons/


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