Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Finally put together a showreel of my environment art i've been improving over this last year. It features more scenes shot using Unreal 5. Software used includes - 3ds Max, zBrush, Substance Painter, World Machine, Unreal, Megascans. Enjoy! https://www.youtube.com/watch?v=YuBgFtHDbac Portfolio
Somebody pointed out a great observation. If you go to persona5.jp you'll notice that the shackle all the way to the right has been shattered, but the old design shows that shackle was in-tact (the English site still uses the old design). I'm guessing that could mean they'll have 5 trailers for 5 characters, or something…
Hey, so I'm struggling with a texture blending issue in Cryengine 5 - basically there's a terrible off-colour boarder around all of my textures and I can't figure out what's causing it. See the shot below. I've tried finding documentation about it but so much is directed at Cryengine 3. Any ideas/tips?
Hi, after very impresive videos & demo in a real time of MGS 4 , here is RESIDENT EVIL 5 - http://www.gametrailers.com/player/22801.html?type=wmv Cinematic or real time ? Don't know. The shadows and lighting looks very - very nice . Is here any fan of Resident Evil ? I am ...and a big one.
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Hello all. I have recently switched to Unreal 5 for work and I am wondering if anyone has come across a workaround for using displacement in materials? I realize tessellation has been removed from UE5 and through the use of Nanite you can achieve great things for static meshes. However, so far this does not work on…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…