Hi,
I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for the majority of the open world we put together.
I know I didn't re invent the wheel or anything but I wanted to share this here and take on feedback or opinions on it if people ever tried similar techniques
More breakdown elements here:
https://www.artstation.com/artwork/x385wW
Replies
Reminds me of some of the work Naughty Dog has shared here before.
https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1
I am also interested to see how wireframe and uvs look.