Is there a way to use detail textures via masks ? I have used detail texturing before on organic mesh's but I am stumped on how I can achieve the same effect on unique uv's / texture maps. There must be a way to do this. I want both the rust and concrete in the pic above to be more detailed as the player is very close to…
Hello, I'm creating a floor texture that should resemble to the one you can see in the concept art below.My problem is that I don't know what kind of material it is,its resembling on marble but I'm not sure how to get one to look good as I never done marble texture.The texture has normal and specular map but I'm not sure…
Hi there, can anyone share their experience with textures to be used with their models regarding licence ? Do you guys paint your own textures or are you using some textures stocks ? Do you have any bad/good experience. I would really appreciate your point of view. Thanks in advance.
Splash Damages Texture Artist will be responsible for providing and maintaining the texture library used by the Level Design team. The Texture Artist will work as part of the Level Design team, and will co-ordinate with the Art team to ensure a consistent style across the project. Details:…
Always nice to see your work being used as an example, cheers guys! Something that helped me a lot when it came to getting lighting and depth into textures was doing a wall texture instead of floor textures, this is because with a wall texture the lighting is usually always from the top. With floor textures its sometimes…
Hi guys and girls! I've been asked to make a few simple models and then let non-3d-artists put textures on them. The customer have photoshop skills so i believe that that will be able to make their own texture with a set of grids and presets. What I'm looking for: A very simple model viewer that will let the customer load…
Hello all, I haven't been able to figure out how to make the texture for a medieval brigandine and would appreciate any suggestions. It looks like this: I have the mesh ready, the problem is with those metal rivets. I need a way to pattern-stamp clusters of 3 small circles which affect the diffuse, specular, and normal…
How do I get a perfectly aligned UV map? I mean pixel perfect. I'm a newbie using low polys and low res textures in an attempt to learn the basics. So apologies if the answer is obvious. My problem is that I don't know how to properly unwrap the UV in order to be able to texture details at the pixel level throughout the…
So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are…
I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…