So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are models like this usually texture? Is it all in one texture set or is each animated piece its own object? I would really like some help on this.
Here is this model I am working with:
I also want to try and get the suspension (or whatever it's called) animated as well so I can have the wheels when it goes over bumpy terrain like in real life.
Replies
Duplicate parts like the wheels can be UVd once, then duplicated around, replacing the original parts.
Use symmetry too, only need to UV one side of the vehicle, then mirror the meshes and replace original parts.
Grill, hood, windshield, roof, rear... probably not mirrored down the center line, rorschach patterns get really obvious.
Otherwise, reuse as much as possible.