I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model.
Here's part of my texture
http://prntscr.com/8h24yv
And here's a close up of the window
http://prntscr.com/8h2515
Now here's how it looks in unity
http://prntscr.com/8h259r
I've set the texture filtering mode to 'point' but it still seems to trying to blend my pixels with god knows what. What's strange is that I've done this process a few times and had no problem with other vehicles like so
http://prntscr.com/8h2616
Why are my textures doing this suddenly?
My texture map is 256x256 if that helps.
Thanks
Replies
Try manually triangulating inside of your 3d package before exporting to unity. In some cases you'l see that distortion happening as you triangulate, when that occurs try alternating the direction of the triangle slice
When I save the image as a PNG it looks fine, even when I import it into Unity it looks fine, but the second I apply it to a material and put it in game it looks horrible
Have you made sure there's nothing weird in the alpha channel?
Have you disabled mip-maps?
I've googled cursor texture type in unity but it doesn't really have any information on what it is? Is this safe to use as a texture type.
Thanks for the help.
EDIT
I've fixed it, I found the my friend located the Truecolour options that were buried somewhere in the UI :S I'm an idiot. Thanks for all the help!