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Free textures license experience.

polycounter lvl 11
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plaintextures polycounter lvl 11
Hi there,

can anyone share their experience with textures to be used with their models regarding licence ? Do you guys paint your own textures or are you using some textures stocks ? Do you have any bad/good experience. I would really appreciate your point of view. Thanks in advance.

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  • Bruno Afonseca
    I usually phototexture, using our studio's account on cgtextures, texturepilot, gametextures. The only bad experience is when the website doesn't behave properly, doesn't let me open many many tabs or when it's organized using some weird logic (to me), but no big deal. Yours seems to be quite good though! I just found this to be a little bit confusing - http://i.imgur.com/shwNkUG.jpg

    About the content, personally I'd like the textures to be as neutral as possible so I can add my own stuff on top of it, instead of spending time cleaning it up.

    I just think that none of the membership plans is attractive to big studios. It's cheap but the download limits are too low, they seem geared towards individuals or small studios.
  • plaintextures
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    plaintextures polycounter lvl 11
    phototexturing is probably common approach that is why we try to make our textures as plain as possible(glad you like them).Icons in the top are used for (tiled/non tiled textures) and colour selection maybe i should put some tool tip over it.
    I'm a bit surprised about amount of textures to download in our plans.I'll think of something to improve this.
    My question was aimed somewhere else though.I'm getting questions from people if they can pack our textures with their models and then post them on other sites.I've heart that no many sites allow that.It is fine with us anyway.
    Thank for you reply.We are always open to any suggestions to improve our service.
  • .morph3us
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    .morph3us polycounter lvl 14
    So i'll respond first on generica, afterwards to your specific question.

    For me, the worst parts is when you have to choose to either have a high resolution close up texture, which you have to tile in photoshop and delete the pattern, so you dont have too many tiling going on when spread across the object. or you have an accepatbly part of the pattern, but in a bad resolution.

    also, bad naming is awefull. if i for instance want to make some specific flower i dont want to need to identify it from the pic. its easier if its named properly.

    i dont know. why should one want to include a totally unchanged downloaded texture into their models? with pohotsourcing you always need to make adjustments, to get the feeling across you want to. Cgtextures says this about the topic:

    - Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model

    And i think that hits the nail. If the texture is not specifically modified for a model, its exactly the same as downloaded and then its just a repost.
  • Seaseme
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    Seaseme polycounter lvl 8
    With GameTextures we kind of aimed for the middle, I mean, 50 downloads in a day is a lot, especially for materials. The corporate license allows for unlimited downloads - Plus I'm always okay with resetting peoples download limits. No big deal.

    As far as licensing goes, once again openness is king. There is no royalty, our only real restriction is that you cannot just resell our textures, modified or otherwise. Our license is also maintained after subscription.
  • plaintextures
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    plaintextures polycounter lvl 11
    xXm0RpH3usXx choose between high resolution and smaller part or bad resolution and bigger part in my opinion depends on what you are doing. in future we would like to have many tiled textures just because it makes life easier but in some cases it will not work. we also try to crop out some parts like manholes or so just to safe time.
    naming is a bit tricky but I'll definitely have a look into that. I've had some feedback about wood same way...
    reselling and reposting is just happening once in a while but thanks to all people who coming back to us for they textures it is not such a big issue since they prefer to download from us or other sites rather than from some place where is obvious that is just repost...
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